Clarity is the name of the game for the UI in general at the moment, if the right parts are noticed at the right times and its obvious what the elements do then we consider it a win. Units launched from a carrier are automatically put into soft groups. Putting a unit into a group hides the tactical icon which declutters the main view. With all those ships in play you’ll notice the fleet panel getting a little crowded there, but shortly soft groups will be listed under the emblem for each faction and they (and the Players hard grouping icons) will enable filtering of the fleet list. You’ll also notice in the videos that unit groupings are now dynamic as promised, with ‘soft’ groupings enabling quick formation moves of ships and ‘hard’ groupings further adding keyboard shortcuts and distinguishing icons shown in tactical and on the map. It’ll provide contextual notices along with links allowing you to move very easily between Zones, Ships and Space Objects. We’ve added a crucial mechanism for understanding events in- game now with the notification panel. 0 new models added in the Overhaul, this one inspired by an Angel. Two exciting new videos for you to take a look at Commander, a short promo clip and an extended version below that’ll give you a little more insight! One of 1.
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